DocumentCode :
1439928
Title :
Avoiding repetition [software design]
Author :
Fowler, M.
Volume :
18
Issue :
1
fYear :
2001
Firstpage :
97
Lastpage :
99
Abstract :
Software design is not easy-not easy to do, teach, or evaluate. Much of software education these days is about products and APIs, yet much of these are transient, whereas good design is eternal, if only we could figure out what good design is. The author has been struck by one of the underlying principles that leads to better designs: remove duplication. The principle is simple: say anything in your program only once. Stated blandly like that, it hardly bears saying. Yet identifying and removing repetition can lead to many interesting consequences. The author looks at a simple case of subroutine calls. He considers the benefits of design patterns
Keywords :
object-oriented methods; subroutines; systems analysis; design patterns; duplication removal; repetition removal; software design; software education; subroutine calls; HTML; Pattern recognition; Plugs; Printers; Printing; Wire;
fLanguage :
English
Journal_Title :
Software, IEEE
Publisher :
ieee
ISSN :
0740-7459
Type :
jour
DOI :
10.1109/52.903175
Filename :
903175
Link To Document :
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