DocumentCode :
1444690
Title :
Jim Blinn´s Corner-a trip down the graphics pipeline: subpixelic particles
Author :
Blinn, James F.
Volume :
11
Issue :
5
fYear :
1991
Firstpage :
86
Lastpage :
90
Abstract :
Reasons for subdividing pixels into subpixelic particles are discussed. Working with subpixel resolution in the floating-point domain is suggested as the easiest approach. To illustrate the use of floating-point pixel space, the arithmetic of two rendering algorithms is reviewed. The algorithms are an antialiased line renderer and a simple polygon tiler. Another use for subpixel resolution, i.e., doing antialiasing by subsampling is also considered. Using integer arithmetic in addition to subsampling is briefly discussed.<>
Keywords :
computer graphics; antialiased line renderer; antialiasing; floating-point domain; floating-point pixel space; integer arithmetic; pixel subdivision; polygon tiler; rendering algorithms; subpixel resolution; subpixelic particles; subsampling; Books; Electrons; Graphics; Helium; Labeling; Mathematics; Mood; Pipelines; Pixel; Protons;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.90570
Filename :
90570
Link To Document :
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