• DocumentCode
    1444690
  • Title

    Jim Blinn´s Corner-a trip down the graphics pipeline: subpixelic particles

  • Author

    Blinn, James F.

  • Volume
    11
  • Issue
    5
  • fYear
    1991
  • Firstpage
    86
  • Lastpage
    90
  • Abstract
    Reasons for subdividing pixels into subpixelic particles are discussed. Working with subpixel resolution in the floating-point domain is suggested as the easiest approach. To illustrate the use of floating-point pixel space, the arithmetic of two rendering algorithms is reviewed. The algorithms are an antialiased line renderer and a simple polygon tiler. Another use for subpixel resolution, i.e., doing antialiasing by subsampling is also considered. Using integer arithmetic in addition to subsampling is briefly discussed.<>
  • Keywords
    computer graphics; antialiased line renderer; antialiasing; floating-point domain; floating-point pixel space; integer arithmetic; pixel subdivision; polygon tiler; rendering algorithms; subpixel resolution; subpixelic particles; subsampling; Books; Electrons; Graphics; Helium; Labeling; Mathematics; Mood; Pipelines; Pixel; Protons;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.90570
  • Filename
    90570