• DocumentCode
    144609
  • Title

    Mobile game-based learning to inspire students learning motivation

  • Author

    Wei-Ching Lin ; Jui-Yu Ho ; Chien-Hung Lai ; Bin-Shyan Jong

  • Author_Institution
    Dept. of Inf. & Comput. Eng., Chung Yuan Christian Univ., Taoyuan, Taiwan
  • Volume
    2
  • fYear
    2014
  • fDate
    26-28 April 2014
  • Firstpage
    810
  • Lastpage
    813
  • Abstract
    In recent years, the mobile devices develop rapidly. Both smart phones and Tablet PCs replace the desktop PCs gradually to finish simple work or word processing. Because of the mobile devices rapid growth the developer need to develop a lot of applications which are useful, for instance: playing videos, taking pictures, video recording, and playing games. Most of people would play games to kill time when they taking public transportations, waiting, using the toilet, even they walking on the street. Learning Technology development so far, there are more and more study in game-based learning and m-learning. There are fewer survey to combine these two elements to discuss, so that this study combines the game-based learning and m-learning to develop an application on Android smart phone and then we guide students to use it in fragmented time. In this learning model, we make students in mobile learning environment, further more we could enhance their learning motivation. This study chooses a more abstract course contents for designing the application game. Students would learn the course contents when they use their fingers to touch the screen to change something, it will make students impressed. Finally, we compare with the mobile game-based learning and computer game-based learning which could enhance students learning motivation more. The result shows that the students agree the way of using game-based learning. And in each mobile devices group or computer group were got higher learning motivation than before.
  • Keywords
    computer aided instruction; computer games; educational courses; human computer interaction; human factors; mobile computing; smart phones; Android smart phone; course contents; m-learning; mobile game-based learning; mobile learning environment; students learning motivation; Analysis of variance; Computers; Education; Games; Mobile communication; Smart phones; Game-based Learning; Learning Motivation; Mobile Learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science, Electronics and Electrical Engineering (ISEEE), 2014 International Conference on
  • Conference_Location
    Sapporo
  • Print_ISBN
    978-1-4799-3196-5
  • Type

    conf

  • DOI
    10.1109/InfoSEEE.2014.6947779
  • Filename
    6947779