DocumentCode :
1446319
Title :
Real-Time Creased Approximate Subdivision Surfaces with Displacements
Author :
Kovacs, Denis ; Mitchell, Jason ; Drone, Shanon ; Zorin, Denis
Author_Institution :
Dept. of Comput. Sci., New York Univ., New York, NY, USA
Volume :
16
Issue :
5
fYear :
2010
Firstpage :
742
Lastpage :
751
Abstract :
We present an extension of Loop and Schaefer´s approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve´s Source game engine and analyze performance of our implementation.
Keywords :
computer games; computer graphic equipment; computer graphics; coprocessors; Catmull-Clark surfaces; Schaefer approximation; real-time creased approximate subdivision surfaces; valve source game engine; GPU tessellation; Subdivision surfaces; displacement mapping; geometric modeling; hardware rendering; video games.;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2010.31
Filename :
5433807
Link To Document :
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