Title :
Real-Time Creased Approximate Subdivision Surfaces with Displacements
Author :
Kovacs, Denis ; Mitchell, Jason ; Drone, Shanon ; Zorin, Denis
Author_Institution :
Dept. of Comput. Sci., New York Univ., New York, NY, USA
Abstract :
We present an extension of Loop and Schaefer´s approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve´s Source game engine and analyze performance of our implementation.
Keywords :
computer games; computer graphic equipment; computer graphics; coprocessors; Catmull-Clark surfaces; Schaefer approximation; real-time creased approximate subdivision surfaces; valve source game engine; GPU tessellation; Subdivision surfaces; displacement mapping; geometric modeling; hardware rendering; video games.;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2010.31