DocumentCode :
1447887
Title :
Operationally optimal vertex-based shape coding
Author :
Schuster, Guido M. ; Melnikov, Gerry ; Katsaggelos, Aggelos K.
Author_Institution :
Adv. Technol. Res. Center, Mount Prospect, IL, USA
Volume :
15
Issue :
6
fYear :
1998
fDate :
11/1/1998 12:00:00 AM
Firstpage :
91
Lastpage :
108
Abstract :
In this article, we address the issue of operationally optimal shape encoding, which is a step in the direction of globally optimal resource allocation in object-oriented video. After an overview of shape-based coding and algorithms, we define the problem mathematically, introduce the necessary notation, and then present the basic idea behind the proposed algorithms. We then discuss the constraints imposed on the code used to encode the approximation. We then introduce a definition of distortion that fits into the proposed framework and introduce the directed acyclic graph (DAG) formulation of the problem, which results in a fast solution approach. We also show how the DAG algorithm can be used to find the approximation with the minimum-maximum segment distortion for a given rate as well as to find the approximation with the smallest total distortion for a given rate. We then present experimental results and point out directions for future research
Keywords :
approximation theory; directed graphs; image segmentation; minimax techniques; object-oriented methods; rate distortion theory; video coding; DAG; approximation; directed acyclic graph; distortion; globally optimal resource allocation; minimum-maximum segment distortion; object-oriented video; operationally optimal vertex-based shape coding; Approximation algorithms; Code standards; Encoding; Gray-scale; MPEG 4 Standard; Quantization; Resource management; Seismic measurements; Shape measurement;
fLanguage :
English
Journal_Title :
Signal Processing Magazine, IEEE
Publisher :
ieee
ISSN :
1053-5888
Type :
jour
DOI :
10.1109/79.733498
Filename :
733498
Link To Document :
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