DocumentCode :
144876
Title :
Relief Mapping on facade of Sino Portuguese Architecture in Virtual Reality
Author :
Kalarat, Kosin
Author_Institution :
Multimedia Technol. & Animation, Walailak Univ., Nakhonsithammarat, Thailand
fYear :
2014
fDate :
6-8 May 2014
Firstpage :
333
Lastpage :
336
Abstract :
Virtual Reality (VR) is an artificial environment created for presented for users to interact to virtual world and to be experienced in the way that users believe and accept it such a real environment. The environment is created to be three dimensional world using computer technology which is called Virtual Environment (VE). Virtual Environment makes user experiences immersion and realize to be inside and the part of the virtual world. Therefore, Virtual Environment is very important factor for making user immersive effectively, user must be able to explore what appears in the virtual environment and be able to interact by changing perspectives seamlessly. Generally, Virtual Environment (VE) should be made to be reality as much as possible by using high resolution of 3D model to increase more information and detail to the model in the environment. However, high resolution model, high polygon, really needs high performance computing to calculate rendering process to support user´s interaction in real-time. For this paper, we focus on implementing Relief Mapping technique to reduce the polygonal bas-relief built in 3D world which is applied to VR of Sino Portuguese Architecture due to the facade of buildings consist of many bas-relief pattern via game engine, Unity3D, for real-time rendering and VR walkthrough. The result of this uses a single polygon/1 bas-relief and the quality of visualization after rendering process is compatible to the conventional process.
Keywords :
data visualisation; parallel processing; real-time systems; rendering (computer graphics); solid modelling; user interfaces; virtual reality; 3D model; Sino Portuguese architecture; Unity3D; VR walkthrough; artificial environment; bas-relief pattern; computer technology; facade; game engine; high performance computing; high resolution model; polygonal bas-relief; real-time rendering; relief mapping technique; rendering process; user interaction; virtual environment; virtual reality; visualization; Computer architecture; Real-time systems; Rendering (computer graphics); Solid modeling; Three-dimensional displays; Virtual environments; Bas-relief; Facade; Relief Mapping; Unity3D; Virtual Environment (VE); Virtual Reality (VR); immersion;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Information and Communication Technology and it's Applications (DICTAP), 2014 Fourth International Conference on
Conference_Location :
Bangkok
Print_ISBN :
978-1-4799-3723-3
Type :
conf
DOI :
10.1109/DICTAP.2014.6821706
Filename :
6821706
Link To Document :
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