Title :
Virtual objects on limit view surface using transparent parallax specular mapping: Case study of Tubkased Vihara, Wat Phra Mahathat Woramahawihan Nokhon Si Thammarat
Author :
Khundam, Chaowanan
Author_Institution :
Sch. of Inf., Walailak Univ., Nakhon Si Thammarat, Thailand
Abstract :
Virtual reality (VR) has been used widely in various landmarks by creating virtual environment, which allow audiences to sightseeing any places by walkthrough, in the perception of the virtual into the real place. But walkthrough on VR almost used a low details environment because of limit system. Especially, some part of area that does not allow audiences inside, use of texture image on surface plane instead of the actual model. So the audience cannot perceive the depth of an object and lack of aesthetic in VR. In this paper introduce a technique to increasing recognition of objects by creating virtual object, using images of real object implement motion parallax and transparent parallax specular mapping into the surface of plane. When an object is observed from the front of image plane with walkthrough, an object look like a convex object exists in VR.
Keywords :
image texture; object recognition; virtual reality; Tubkased Vihara; VR; Wat Phra Mahathat Woramahawihan Nokhon Si Thammarat; convex object; image plane; limit system; limit view surface; object recognition; real object implement motion parallax; surface plane; texture image; transparent parallax specular mapping; virtual environment; virtual objects; virtual reality; Engines; Games; Lighting; Solid modeling; Surface texture; Three-dimensional displays; Virtual reality; Game Engine; Parallax Mapping; Virtual Reality;
Conference_Titel :
Digital Information and Communication Technology and it's Applications (DICTAP), 2014 Fourth International Conference on
Conference_Location :
Bangkok
Print_ISBN :
978-1-4799-3723-3
DOI :
10.1109/DICTAP.2014.6821708