• DocumentCode
    1451580
  • Title

    Multipurpose strategic planning in the game of Go

  • Author

    Hu, Shui ; Lehner, Paul E.

  • Author_Institution
    Hughes Inf. Technol. Syst., Upper Marlboro, MD, USA
  • Volume
    19
  • Issue
    9
  • fYear
    1997
  • fDate
    9/1/1997 12:00:00 AM
  • Firstpage
    1048
  • Lastpage
    1051
  • Abstract
    A heuristic method for adversarial planning is developed to address the problem of multipurpose planning in the game of Go. Static analysis and dynamic look ahead on both strategic and tactical levels are used to generate possible goals and to identify interactions among the achievability of various goals. Strategic, multipurpose goals are composed of sets of interacting goals
  • Keywords
    games of skill; knowledge representation; planning (artificial intelligence); strategic planning; achievability; adversarial planning; dynamic look ahead; game of Go; heuristic method; interacting goals; multipurpose strategic planning; possible goals; static analysis; strategic multipurpose goals; Artificial intelligence; Data mining; High performance computing; Information analysis; Information technology; Knowledge representation; Pattern analysis; Strategic planning;
  • fLanguage
    English
  • Journal_Title
    Pattern Analysis and Machine Intelligence, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0162-8828
  • Type

    jour

  • DOI
    10.1109/34.615454
  • Filename
    615454