DocumentCode
1451580
Title
Multipurpose strategic planning in the game of Go
Author
Hu, Shui ; Lehner, Paul E.
Author_Institution
Hughes Inf. Technol. Syst., Upper Marlboro, MD, USA
Volume
19
Issue
9
fYear
1997
fDate
9/1/1997 12:00:00 AM
Firstpage
1048
Lastpage
1051
Abstract
A heuristic method for adversarial planning is developed to address the problem of multipurpose planning in the game of Go. Static analysis and dynamic look ahead on both strategic and tactical levels are used to generate possible goals and to identify interactions among the achievability of various goals. Strategic, multipurpose goals are composed of sets of interacting goals
Keywords
games of skill; knowledge representation; planning (artificial intelligence); strategic planning; achievability; adversarial planning; dynamic look ahead; game of Go; heuristic method; interacting goals; multipurpose strategic planning; possible goals; static analysis; strategic multipurpose goals; Artificial intelligence; Data mining; High performance computing; Information analysis; Information technology; Knowledge representation; Pattern analysis; Strategic planning;
fLanguage
English
Journal_Title
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher
ieee
ISSN
0162-8828
Type
jour
DOI
10.1109/34.615454
Filename
615454
Link To Document