• DocumentCode
    1452820
  • Title

    Construction of the octree approximating a three-dimensional object by using multiple views

  • Author

    Noborio, Hiroshi ; Fukuda, Shozo ; Arimoto, Suguru

  • Author_Institution
    Osaka Univ., Japan
  • Volume
    10
  • Issue
    6
  • fYear
    1988
  • fDate
    11/1/1988 12:00:00 AM
  • Firstpage
    769
  • Lastpage
    782
  • Abstract
    A fast, efficient, algorithm that processes polyhedral cones from views of an object to produce an octree representation of the object is proposed. A polyhedral cone defined by both a viewpoint and a polygonal contour of the object in the image for each view always contains the object. Thus the common region of the cones for multiple views is considered to be an approximating one of the object. The octree representation controls all cubic regions in three-dimensional space as a set of nodes with a hierarchical description in positioning, and therefore is suitable for registration of the common region. The computational complexity of the algorithm is directly proportional to the common region surface area and exponentially proportional to the finest resolution level of the octree. The calculation time of the algorithm is determined for illustrative examples of three-dimensional objects
  • Keywords
    computational complexity; computerised pattern recognition; computerised picture processing; trees (mathematics); 3-D objects; computational complexity; computerized pattern recognition; computerized picture processing; hierarchical description; nodes; octree representation; polygonal contour; polyhedral cones; resolution level; Computational complexity; Computer graphics; Computer vision; Degradation; Machine vision; Mechanical engineering; Shape; Solid modeling; Stereo vision; Time measurement;
  • fLanguage
    English
  • Journal_Title
    Pattern Analysis and Machine Intelligence, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0162-8828
  • Type

    jour

  • DOI
    10.1109/34.9101
  • Filename
    9101