DocumentCode
1452820
Title
Construction of the octree approximating a three-dimensional object by using multiple views
Author
Noborio, Hiroshi ; Fukuda, Shozo ; Arimoto, Suguru
Author_Institution
Osaka Univ., Japan
Volume
10
Issue
6
fYear
1988
fDate
11/1/1988 12:00:00 AM
Firstpage
769
Lastpage
782
Abstract
A fast, efficient, algorithm that processes polyhedral cones from views of an object to produce an octree representation of the object is proposed. A polyhedral cone defined by both a viewpoint and a polygonal contour of the object in the image for each view always contains the object. Thus the common region of the cones for multiple views is considered to be an approximating one of the object. The octree representation controls all cubic regions in three-dimensional space as a set of nodes with a hierarchical description in positioning, and therefore is suitable for registration of the common region. The computational complexity of the algorithm is directly proportional to the common region surface area and exponentially proportional to the finest resolution level of the octree. The calculation time of the algorithm is determined for illustrative examples of three-dimensional objects
Keywords
computational complexity; computerised pattern recognition; computerised picture processing; trees (mathematics); 3-D objects; computational complexity; computerized pattern recognition; computerized picture processing; hierarchical description; nodes; octree representation; polygonal contour; polyhedral cones; resolution level; Computational complexity; Computer graphics; Computer vision; Degradation; Machine vision; Mechanical engineering; Shape; Solid modeling; Stereo vision; Time measurement;
fLanguage
English
Journal_Title
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher
ieee
ISSN
0162-8828
Type
jour
DOI
10.1109/34.9101
Filename
9101
Link To Document