Abstract :
For wireless adoption to continue growing, mobile devices´ capabilities may have to expand, particularly in areas such as video streaming, gaming, and graphics-intensive applications. Cloud streaming promises to let resource-constrained mobile devices provide such capabilities.
Keywords :
cloud computing; computer games; mobile computing; telecommunication computing; video streaming; cloud streaming; gaming; graphics-intensive application; resource-constrained mobile device; video streaming; Browsers; Cloud computing; Companies; Games; Smart phones; Streaming media; cloud streaming; gaming; latency; mobile devices; video streaming;