• DocumentCode
    145432
  • Title

    Sticky projections — A new approach to interactive shader lamp tracking

  • Author

    Resch, Christoph ; Keitler, Peter ; Klinker, Gudrun

  • fYear
    2014
  • fDate
    10-12 Sept. 2014
  • Firstpage
    151
  • Lastpage
    156
  • Abstract
    Shader lamps can augment physical objects with projected virtual replications using a camera-projector system, provided that the physical and virtual object are well registered. Precise registration and tracking has been a cumbersome and intrusive process in the past. In this paper, we present a new method for tracking arbitrarily shaped physical objects interactively. In contrast to previous approaches our system is mobile and makes solely use of the projection of the virtual replication to track the physical object and “stick” the projection to it. Our method consists of two stages, a fast pose initialization based on structured light patterns and a non-intrusive frame-by-frame tracking based on features detected in the projection. In the initialization phase a dense point cloud of the physical object is reconstructed and precisely matched to the virtual model to perfectly overlay the projection. During the tracking phase, a radiometrically corrected virtual camera view based on the current pose prediction is rendered and compared to the captured image. Matched features are triangulated providing a sparse set of surface points that is robustly aligned to the virtual model. The alignment transformation serves as an input for the new pose prediction. Quantitative experiments show that our approach can robustly track complex objects at interactive rates.
  • Keywords
    object tracking; pose estimation; rendering (computer graphics); virtual reality; alignment transformation; camera-projector system; dense point cloud; fast pose initialization; initialization phase; interactive shader lamp tracking; nonintrusive frame-by-frame tracking; object tracking; pose prediction; radiometrically corrected virtual camera view; rendering; sticky projections approach; virtual model; virtual object; virtual replication; Cameras; Feature extraction; Graphics processing units; Iterative closest point algorithm; Mobile communication; Three-dimensional displays; Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
  • Conference_Location
    Munich
  • Type

    conf

  • DOI
    10.1109/ISMAR.2014.6948421
  • Filename
    6948421