DocumentCode
1454426
Title
The Mario AI Benchmark and Competitions
Author
Karakovskiy, Sergey ; Togelius, Julian
Author_Institution
St. Petersburg State Univ., St. Petersburg, Russia
Volume
4
Issue
1
fYear
2012
fDate
3/1/2012 12:00:00 AM
Firstpage
55
Lastpage
67
Abstract
This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement learning algorithms and game AI techniques developed by the authors. The benchmark is based on a public domain clone of Nintendo´s classic platform game Super Mario Bros, and completely open source. During the last two years, the benchmark has been used in a number of competitions associated with international conferences, and researchers and students from around the world have contributed diverse solutions to try to beat the benchmark. The paper summarizes these contributions, gives an overview of the state of the art in Mario-playing AIs, and chronicles the development of the benchmark. This paper is intended as the definitive point of reference for those using the benchmark for research or teaching.
Keywords
computer games; learning (artificial intelligence); Mario AI benchmark; Mario AI competitions; Super Mario Bros; game based benchmark; international conferences; reinforcement learning algorithms; Artificial intelligence; Benchmark testing; Games; Generators; Humans; Java; Software; Benchmarking; competitions; game AI; reinforcement learning;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2012.2188528
Filename
6156425
Link To Document