DocumentCode
1454461
Title
Shortest path planning on topographical maps
Author
Saab, Youssef ; VanPutte, Michael
Author_Institution
Dept. of Comput. Sci. & Eng., Missouri Univ., Columbia, MO, USA
Volume
29
Issue
1
fYear
1999
fDate
1/1/1999 12:00:00 AM
Firstpage
139
Lastpage
150
Abstract
This paper introduces a new algorithm for quickly answering repetitive least-cost queries between pairs of points on the Earth´s surface as represented by digital topographical maps. The algorithm uses a three-step process; preprocessing, geometrically modified Dijkstra search, and postprocessing. The preprocessing step computes and saves highly valuable global information that describes the underlying geometry of the terrain. The search step solves shortest path queries using a modified Dijkstra algorithm that takes advantage of the preprocessed information to “jump” quickly across flat terrain and decide whether a path should go over or through a high-cost region. The final step is a path improvement process that straightens and globally improves the path. Our algorithm partitions the search space into free regions and obstacle regions. However, unlike other algorithms using this approach, our algorithm keeps the option of passing through an obstacle region
Keywords
cartography; computational geometry; geophysics computing; optimisation; search problems; topography (Earth); Dijkstra search; Earth surface; digital topographical maps; free regions; obstacle regions; postprocessing; preprocessing; search space; shortest path planning; terrain geometry; Computational geometry; Computer science; Costs; Information geometry; Partitioning algorithms; Path planning; Sea surface; Spatial databases; Surface contamination; Surface topography;
fLanguage
English
Journal_Title
Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
Publisher
ieee
ISSN
1083-4427
Type
jour
DOI
10.1109/3468.736370
Filename
736370
Link To Document