DocumentCode :
145525
Title :
[Poster] A reconstructive see-through display
Author :
Waegel, Ky
Author_Institution :
Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
fYear :
2014
fDate :
10-12 Sept. 2014
Firstpage :
319
Lastpage :
320
Abstract :
The two most common display technologies used in augmented reality head-mounted displays are optical see-through and video see-through. In this paper I demonstrate a third alternative: reconstructive see-through. By using a commodity depth camera to construct a dense 3D model of the world and rendering this to the user, distracting latency and position discrepancies between real and virtual objects can be reduced.
Keywords :
augmented reality; helmet mounted displays; solid modelling; augmented reality; commodity depth camera; dense 3D model; head-mounted display; optical see-through display; reconstructive see-through display; video see-through display; virtual objects; Cameras; Computational modeling; Image color analysis; Jitter; Rendering (computer graphics); Solid modeling; Three-dimensional displays; H.5.1 [Information Systems]: Multimedia Information Systems — Artificial, augmented, virtual realities; I.4.8 [Image Processing and Computer Vision]: Scene Analysis — Tracking;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
Conference_Location :
Munich
Type :
conf
DOI :
10.1109/ISMAR.2014.6948469
Filename :
6948469
Link To Document :
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