DocumentCode
145525
Title
[Poster] A reconstructive see-through display
Author
Waegel, Ky
Author_Institution
Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
fYear
2014
fDate
10-12 Sept. 2014
Firstpage
319
Lastpage
320
Abstract
The two most common display technologies used in augmented reality head-mounted displays are optical see-through and video see-through. In this paper I demonstrate a third alternative: reconstructive see-through. By using a commodity depth camera to construct a dense 3D model of the world and rendering this to the user, distracting latency and position discrepancies between real and virtual objects can be reduced.
Keywords
augmented reality; helmet mounted displays; solid modelling; augmented reality; commodity depth camera; dense 3D model; head-mounted display; optical see-through display; reconstructive see-through display; video see-through display; virtual objects; Cameras; Computational modeling; Image color analysis; Jitter; Rendering (computer graphics); Solid modeling; Three-dimensional displays; H.5.1 [Information Systems]: Multimedia Information Systems — Artificial, augmented, virtual realities; I.4.8 [Image Processing and Computer Vision]: Scene Analysis — Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
Conference_Location
Munich
Type
conf
DOI
10.1109/ISMAR.2014.6948469
Filename
6948469
Link To Document