• DocumentCode
    145525
  • Title

    [Poster] A reconstructive see-through display

  • Author

    Waegel, Ky

  • Author_Institution
    Univ. of North Carolina at Chapel Hill, Chapel Hill, NC, USA
  • fYear
    2014
  • fDate
    10-12 Sept. 2014
  • Firstpage
    319
  • Lastpage
    320
  • Abstract
    The two most common display technologies used in augmented reality head-mounted displays are optical see-through and video see-through. In this paper I demonstrate a third alternative: reconstructive see-through. By using a commodity depth camera to construct a dense 3D model of the world and rendering this to the user, distracting latency and position discrepancies between real and virtual objects can be reduced.
  • Keywords
    augmented reality; helmet mounted displays; solid modelling; augmented reality; commodity depth camera; dense 3D model; head-mounted display; optical see-through display; reconstructive see-through display; video see-through display; virtual objects; Cameras; Computational modeling; Image color analysis; Jitter; Rendering (computer graphics); Solid modeling; Three-dimensional displays; H.5.1 [Information Systems]: Multimedia Information Systems — Artificial, augmented, virtual realities; I.4.8 [Image Processing and Computer Vision]: Scene Analysis — Tracking;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
  • Conference_Location
    Munich
  • Type

    conf

  • DOI
    10.1109/ISMAR.2014.6948469
  • Filename
    6948469