DocumentCode :
1456164
Title :
Teaching a Shader-Based Introduction to Computer Graphics
Author :
Angel, E. ; Shreiner, D.
Author_Institution :
Univ. of New Mexico, Albuquerque, NM, USA
Volume :
31
Issue :
2
fYear :
2011
Firstpage :
9
Lastpage :
13
Abstract :
OpenGL has become the standard application programming interface (API) for teaching introductory computer graphics courses in computer science, engineering, and mathematics. Faculty can rely on many OpenGL features-such as its availability across platforms, its backward compatibility, and its defaults-to support a variety of teaching styles and course goals. More recently, OpenGL has changed radically to support new hardware features, and new versions of OpenGL necessitate reexamining and updating the "standard" way of teaching computer graphics.
Keywords :
application program interfaces; computer graphics; computer science education; educational courses; OpenGL; application programming interface; computer graphics courses; introductory computer graphics teaching; shader-based introduction; Education; Graphics processing unit; Programming; Shadow mapping; OpenGL; computer graphics; computer graphics education; graphics and multimedia; shaders;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2011.27
Filename :
5719035
Link To Document :
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