DocumentCode :
1458915
Title :
Generalized unstructured decimation [computer graphics]
Author :
Renze, Kevin J. ; Oliver, James H.
Author_Institution :
Tech. Services Div., Caterpillar Inc., Peoria, IL, USA
Volume :
16
Issue :
6
fYear :
1996
fDate :
11/1/1996 12:00:00 AM
Firstpage :
24
Lastpage :
32
Abstract :
Decimation describes the process of removing entities (such as polygons) from a geometric representation. The goal is to intelligently reduce the number of primitives required to accurately model the problem of interest. The work described in the article was originally motivated by the need for efficient and robust decimation of volume tessellations, that is, unstructured tetrahedrizations. Existing surface-based decimation schemes do not generalize to volumes. The technique allows local, dynamic vertex removal from an unstructured tetrahedrization while preserving the initial tessellation topology and boundary geometry. The research focuses on vertex removal methodology, not on the formulation of decimation criteria. In practice, criteria for removing vertices are application specific. The basis of the algorithm is a unique and general method to classify a triangle with respect to a nonconvex polygon. The resulting decimation algorithm (applicable to both surface and volume tessellations) is robust and efficient because it avoids floating-point classification computations
Keywords :
algorithm theory; computational geometry; computer graphics; topology; boundary geometry; generalized unstructured decimation; geometric representation; local dynamic vertex removal; nonconvex polygon; primitives; robust decimation; tessellation topology; triangle classification; unstructured tetrahedrization; unstructured tetrahedrizations; vertex removal methodology; volume tessellations; Clocks; Geometry; Robustness; Topology;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.544069
Filename :
544069
Link To Document :
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