Abstract :
For wireless adoption to continue growing, mobile devices´ capabilities may have to expand, particularly in areas such as video streaming, gaming, and graphics-intensive applications. Cloud streaming promises to let resource-constrained mobile devices provide such capabilities.
Keywords :
cloud computing; mobile computing; mobile handsets; video streaming; wireless LAN; Wi-Fi; cloud streaming; graphics-intensive applications; resource-constrained mobile devices; video gaming; video streaming; wireless adoption; Cloud computing; IEEE 802.11 standards; MIMO; Mobile handsets; Streaming media; Wireless communication; 802.11; 802.11ac; 802.11ad; 802.11n; MIMO; MU-MIMO; Wi-Fi;