Title :
Keynote Speaker: Taking the "Virtual" Out of Virtual Reality
Author :
Séquin, Carlo H.
Author_Institution :
Univ. of California, Berkeley, CA, USA
fDate :
4/1/2012 12:00:00 AM
Abstract :
Summary form only given. Today´s graphics programs cannot only produce stunning photo-realistic images or convincingly real scene displays for interactive exploration, they can also produce physi cal output - thanks to the emergence of several different layered manufacturing technologies. For many design activities creating tangible models through some rapid prototyping prcess is a new and crucial feedback loop for debugging the functionality or customer-appeal of a new product. Dr. Sequin has two decades of experience with creating mathematical visualization models and designs ranging from university buildings to abstract geometrical sculptures. Turning these virtual creations into physical realities, however, raises a whole new set of issues that are often overlooked in the initial virtual design phase.
Keywords :
CAD; data visualisation; production engineering computing; rapid prototyping (industrial); virtual reality; abstract geometrical sculpture; design activity; graphics program; initial virtual design phase; interactive exploration; layered manufacturing technology; mathematical visualization model; photo-realistic image; rapid prototyping prcess; real scene display; tangible model; university building; virtual creation; virtual reality;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2012.49