• DocumentCode
    1463836
  • Title

    Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces

  • Author

    Cirio, Gabriel ; Vangorp, Peter ; Chapoulie, Emmanuelle ; Marchal, Maud ; Lécuyer, Anatole ; Drettakis, George

  • Author_Institution
    INRIA Rennes, Rennes, France
  • Volume
    18
  • Issue
    4
  • fYear
    2012
  • fDate
    4/1/2012 12:00:00 AM
  • Firstpage
    546
  • Lastpage
    554
  • Abstract
    Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently limited by the restricted physical space, both due to the screens (limited translation) and the missing back screen (limited rotation). In this paper, we propose three novel locomotion techniques that have three concurrent goals: keep the user safe from reaching the translational and rotational boundaries; increase the amount of real walking and finally, provide a more enjoyable and ecological interaction paradigm compared to traditional controller-based approaches. We notably introduce the "Virtual Companion", which uses a small bird to guide the user through VEs larger than the physical space. We evaluate the three new techniques through a user study with travel-to-target and path following tasks. The study provides insight into the relative strengths of each new technique for the three aforementioned goals. Specifically, if speed and accuracy are paramount, traditional controller interfaces augmented with our novel warning techniques may be more appropriate; if physical walking is more important, two of our paradigms (extended Magic Barrier Tape and Constrained Wand) should be preferred; last, fun and ecological criteria would favor the Virtual Companion.
  • Keywords
    computer displays; user interfaces; virtual reality; 4-sided display; constrained wand paradigm; controller interface; controller-based approach; ecological interaction paradigm; high-quality tracking; immersive space; limited rotation; limited translation; locomotion technique; magic barrier tape paradigm; path following task; rotational boundary; stereo viewing; translational boundary; travel-to-target task; user study; virtual companion; virtual environment navigation; virtual experience; warning technique; Birds; Face; Legged locomotion; Navigation; Safety; Virtual environments; Visualization; Virtual reality; locomotion techniques; restricted workspaces.; walking; Computer Graphics; Humans; Space Perception; User-Computer Interface; Walking; Workplace;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2012.60
  • Filename
    6165135