DocumentCode
1464150
Title
Physics-Based Character Skinning Using Multidomain Subspace Deformations
Author
Kim, Theodore ; James, Doug L.
Author_Institution
Media Arts & Technol. Program, Univ. of California at Santa Barbara, Santa Barbara, CA, USA
Volume
18
Issue
8
fYear
2012
Firstpage
1228
Lastpage
1240
Abstract
In this extended version of our Symposium on Computer Animation paper, we describe a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. We have added a parallelization and eigendecomposition performance analysis, and several additional examples to the original symposium version. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and can achieve interactive time-stepping rates. To avoid artificial rigidity, or "locking,” associated with coupling low-rank domain models together with hard constraints, we employ penalty-based coupling forces. The multidomain subspace integrator can simulate deformations efficiently, and exploits efficient subspace-only evaluation of constraint forces between rotated domains using a novel Fast Sandwich Transform (FST). Examples are presented for articulated characters with quasistatic and dynamic deformations, and interactive performance with hundreds of fully coupled modes. Using our method, we have observed speedups of between 3 and 4 orders of magnitude over full-rank, unreduced simulations.
Keywords
computer animation; deformation; eigenvalues and eigenfunctions; interactive systems; transforms; FST; articulated deformable character simulation; artificial rigidity avoidance; computer animation; constraint forces; domain-decomposition method; dynamic deformation; eigendecomposition performance analysis; fast sandwich transform; full-rank unreduced simulations; hard constraints; interactive time-stepping rates; low-rank domain model coupling; multidomain subspace deformations; multidomain subspace integrator; nonlinear kinematics; parallelization performance analysis; penalty-based coupling forces; physics-based character skinning; quasistatic deformation; rotated domains; subspace-only evaluation; Animation; Computational modeling; Couplings; Deformable models; Force; Springs; Transforms; Domain decomposition; character animation; deformation; parallelization.; reduced-order modeling; subspace dynamics; Algorithms; Computer Graphics; Computer Simulation; Humans; Image Processing, Computer-Assisted;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2012.78
Filename
6165281
Link To Document