• DocumentCode
    1466968
  • Title

    The curse of fast iron [computer wargames]

  • Author

    Dunnigan, James F.

  • Volume
    34
  • Issue
    4
  • fYear
    2001
  • fDate
    4/1/2001 12:00:00 AM
  • Firstpage
    100
  • Lastpage
    103
  • Abstract
    The wargaming public had never shown much demand for strategy games. Most wargamers prefer tactical-level games, where you plan for now and execute right away. Strategy games are complex-not necessarily more complex than tactical-level games, but requiring more strategic thought. You must plan ahead and make contingency plans as well. Strategy games´ salvation arrived in the 1980s, when personal computers made it possible to automate many complex procedures and details. Players no longer needed a rare skill set to use a wargame. Suddenly, there were a lot more strategy games and a lot more people who could play them. Unfortunately, more powerful microprocessors, graphics chips and sound boards are killing commercial strategy games
  • Keywords
    computer games; microcomputer applications; computer wargames; contingency plans; graphics chips; microprocessors; personal computers; sound boards; strategy games; Computer graphics; Consumer electronics; Games; Iron; Keyboards; Microcomputers; Microprocessors; Military computing; Personal communication networks; Publishing;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/2.917547
  • Filename
    917547