DocumentCode :
1466968
Title :
The curse of fast iron [computer wargames]
Author :
Dunnigan, James F.
Volume :
34
Issue :
4
fYear :
2001
fDate :
4/1/2001 12:00:00 AM
Firstpage :
100
Lastpage :
103
Abstract :
The wargaming public had never shown much demand for strategy games. Most wargamers prefer tactical-level games, where you plan for now and execute right away. Strategy games are complex-not necessarily more complex than tactical-level games, but requiring more strategic thought. You must plan ahead and make contingency plans as well. Strategy games´ salvation arrived in the 1980s, when personal computers made it possible to automate many complex procedures and details. Players no longer needed a rare skill set to use a wargame. Suddenly, there were a lot more strategy games and a lot more people who could play them. Unfortunately, more powerful microprocessors, graphics chips and sound boards are killing commercial strategy games
Keywords :
computer games; microcomputer applications; computer wargames; contingency plans; graphics chips; microprocessors; personal computers; sound boards; strategy games; Computer graphics; Consumer electronics; Games; Iron; Keyboards; Microcomputers; Microprocessors; Military computing; Personal communication networks; Publishing;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/2.917547
Filename :
917547
Link To Document :
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