• DocumentCode
    1467161
  • Title

    Realistic Placement of Plants for Virtual Environments

  • Author

    Ch´ng, E.

  • Author_Institution
    IBM Visual & Spatial Technol. Centre, Univ. of Birmingham, Birmingham, UK
  • Volume
    31
  • Issue
    4
  • fYear
    2011
  • Firstpage
    66
  • Lastpage
    77
  • Abstract
    Creating natural forest landscapes for virtual environments (VEs) requires basic knowledge of botany and ecology, without which the terrain might appear synthetic. Although tools such as scene editors have made designers´ jobs easier, manually creating a natural-looking landscape is time-consuming. And, depending on the artist´s knowledge, the results often don´t follow the principles of ecology and spatially viable plant positioning. A proposed approach adopts lessons from ecological modeling to grow vegetation as ground cover for virtual outdoor scenes. It simulates ecologically and spatially realistic placement of plants, from which users can employ the XML-based position data to populate other 2D and 3D VEs. Simulation results show this approach´s potential for more complex applications, such as real-time plant growth and state changes in VEs.
  • Keywords
    botany; ecology; virtual reality; XML-based position data; botany; ecological modeling; natural forest landscapes; plant positioning; plant realistic placement; real-time plant growth changes; state changes; virtual environments; Environmental factors; Forestry; Modeling; Plants (biology); Virtual environment; abiotic factors; biotic factors; computer graphics; graphics and multimedia; growth algorithm; simulations; terrain; vegetation; virtual environments; virtual worlds;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2010.42
  • Filename
    5445060