DocumentCode
1467161
Title
Realistic Placement of Plants for Virtual Environments
Author
Ch´ng, E.
Author_Institution
IBM Visual & Spatial Technol. Centre, Univ. of Birmingham, Birmingham, UK
Volume
31
Issue
4
fYear
2011
Firstpage
66
Lastpage
77
Abstract
Creating natural forest landscapes for virtual environments (VEs) requires basic knowledge of botany and ecology, without which the terrain might appear synthetic. Although tools such as scene editors have made designers´ jobs easier, manually creating a natural-looking landscape is time-consuming. And, depending on the artist´s knowledge, the results often don´t follow the principles of ecology and spatially viable plant positioning. A proposed approach adopts lessons from ecological modeling to grow vegetation as ground cover for virtual outdoor scenes. It simulates ecologically and spatially realistic placement of plants, from which users can employ the XML-based position data to populate other 2D and 3D VEs. Simulation results show this approach´s potential for more complex applications, such as real-time plant growth and state changes in VEs.
Keywords
botany; ecology; virtual reality; XML-based position data; botany; ecological modeling; natural forest landscapes; plant positioning; plant realistic placement; real-time plant growth changes; state changes; virtual environments; Environmental factors; Forestry; Modeling; Plants (biology); Virtual environment; abiotic factors; biotic factors; computer graphics; graphics and multimedia; growth algorithm; simulations; terrain; vegetation; virtual environments; virtual worlds;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2010.42
Filename
5445060
Link To Document