DocumentCode :
1467167
Title :
Direct Manipulation Blendshapes
Author :
Lewis, J.P. ; Anjyo, Ken
Volume :
30
Issue :
4
fYear :
2010
Firstpage :
42
Lastpage :
50
Abstract :
The paper mentions that although direct manipulation for figure animation has long been possible using inverse kinematics, there has been no similar "inverse kinematics" approach for blendshape models. In both problems the system must infer unknown degrees of freedom during each edit. We solve this problem by minimizing changes in facial expression.
Keywords :
computer animation; kinematics; user interfaces; direct blendshape manipulation; facial expression; figure animation; inverse kinematics; blendshape; computer graphics; direct manipulation; facial animation; graphics and multimedia; inverse kinematics; Biomechanics; Computer Graphics; Computer Simulation; Face; Facial Expression; Humans; Image Processing, Computer-Assisted; Models, Biological; Principal Component Analysis;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2010.41
Filename :
5445061
Link To Document :
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