DocumentCode
1472685
Title
Preserving Fluid Sheets with Adaptively Sampled Anisotropic Particles
Author
Ando, Ryoichi ; Thürey, Nils ; Tsuruno, Reiji
Author_Institution
Grad. Sch. of Design, Kyushu Univ., Fukuoka, Japan
Volume
18
Issue
8
fYear
2012
Firstpage
1202
Lastpage
1214
Abstract
This paper presents a particle-based model for preserving fluid sheets of animated liquids with an adaptively sampled Fluid-Implicit-Particle (FLIP) method. In our method, we preserve fluid sheets by filling the breaking sheets with particle splitting in the thin regions, and by collapsing them in the deep water. To identify the critically thin parts, we compute the anisotropy of the particle neighborhoods, and use this information as a resampling criterion to reconstruct thin liquid surfaces. Unlike previous approaches, our method does not suffer from diffusive surfaces or complex remeshing operations, and robustly handles topology changes with the use of a meshless representation. We extend the underlying FLIP model with an anisotropic position correction to improve the particle spacing, and adaptive sampling to efficiently perform simulations of larger volumes. Due to the Lagrangian nature of our method, it can be easily implemented and efficiently parallelized. The results show that our method can produce visually complex liquid animations with thin structures and vivid motions.
Keywords
computational fluid dynamics; FLIP model; Lagrangian nature; adaptive sampling; animated liquids; anisotropic position correction; anisotropy; complex liquid animations; complex remeshing operation; deep water; fluid sheets; meshless representation; particle neighborhoods; particle spacing; particle splitting; particle-based model; resampling criterion; sampled anisotropic particles; sampled fluid implicit particle method; thin structures; topology change; vivid motions; Adaptation models; Boundary conditions; Computational modeling; Interpolation; Kernel; Mathematical model; Surface reconstruction; Physically based modeling; adaptive sampling.; fluid-implicit-particle method; liquid simulation; thin fluid sheets;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2012.87
Filename
6171182
Link To Document