Abstract :
Using interactive 3D graphics in analyzing seismic data has two principal advantages. First, it makes more sense to look at 3D data in 3D. It´s easier to see significant features, and the ability to move the data around an observer, or for the analyst to move though the information, provides significant advantages. However, given the size of the seismic data sets, only recently have graphics computers had the power to do real-time rendering of them. Today, geophysicists can stand in the middle of their data, moving it around them and interacting with it. Read-outs show them where they are and what they´re looking at. Color coding helps distinguish different features. Various subsets, such as geographical areas, or interesting subterranean features like salt domes, stand out by making real-time changes in their color or by removing obstructions. Second, interactive visualization improves collaboration. Companies traditionally assemble asset teams on a per-project basis. A team typically includes a geologist, a geophysicist, a reservoir engineer, and a petrophysicist. Each specialist brings a particular knowledge set to the analytical problem. In the past they worked separately, but now they have begun to work together in immersive environments
Keywords :
data visualisation; digital simulation; engineering graphics; geophysical prospecting; oil technology; rendering (computer graphics); seismology; virtual reality; 3D data; VizSim technology; collaboration; color coding; data movement; geographical areas; graphics computers; immersive environments; interactive 3D graphics; interactive visualization; obstruction removal; oil exploration; read-outs; real-time rendering; seismic data analysis; subterranean features; Assembly; Collaborative work; Computer graphics; Data analysis; Geology; Geophysics computing; Information analysis; Petroleum; Rendering (computer graphics); Visualization;