DocumentCode :
1480083
Title :
Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal
Author :
Chen, Wenzhi ; Zhang, Mingmin ; Pan, Zhigeng ; Liu, Gengdai ; Shen, Huaqing ; Chen, Shengnan ; Liu, Yong
Author_Institution :
Zhejiang Univ., Hangzhou, China
Volume :
30
Issue :
3
fYear :
2010
Firstpage :
84
Lastpage :
88
Abstract :
Digital heritage, an effective method to preserve and present natural and cultural heritage, is engaging many heritage preservation specialists and computer scientists. In particular, computer graphics researchers have become involved, and digital heritage has employed many CG techniques. For example, Daniel Pletinckx and his colleagues employed VR in a real museum at Ename, Belgium, and Zhigeng Pan and his colleagues applied it to construct a virtual Olympics museum. Soo-Chang Pei and his colleagues focused on restoring ancient Chinese paintings. Here, we describe how we´ve applied animations, computer games, and VR to China´s famous Jing-Hang Grand Canal.
Keywords :
computer animation; computer games; humanities; virtual reality; Jing-Hang Grand Canal; ancient Chinese paintings; computer animation; cultural heritage; digital heritage; games; heritage preservation; virtual olympics museum; virtual reality; Animation; Character generation; Computer graphics; Cultural differences; Image restoration; Irrigation; Painting; Virtual reality; 3D modeling; Jing-Hang Grand Canal; computer animation; computer games; computer graphics; cultural heritage; edutainment; graphics and multimedia; image-based animation; learning by doing;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2010.49
Filename :
5455823
Link To Document :
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