• DocumentCode
    1481590
  • Title

    Efficient Simplification of Large Vector Maps Rendered onto 3D Landscapes

  • Author

    Ling Yang ; Liqiang Zhang ; Jingtao Ma ; Zhizhong Kang ; Lixin Zhang ; Li, Jie

  • Volume
    31
  • Issue
    2
  • fYear
    2011
  • Firstpage
    14
  • Lastpage
    23
  • Abstract
    Real-time rendering of large scale vector maps over terrain surfaces requires displaying substantial numbers of polylines and polygons. The proposed approach simplifies such maps, permitting more efficient rendering and reducing latency in the display and manipulation of a virtual environment.
  • Keywords
    computational geometry; rendering (computer graphics); terrain mapping; virtual reality; 3D landscape; large scale vector maps; polygons; polylines; real-time rendering; terrain surfaces; virtual environment; Environmental management; Geodesy; Geoscience and remote sensing; Large-scale systems; Rendering (computer graphics); Surface topography; Three dimensional displays; Topology; computer graphics; digital elevation models; graphics and multimedia; level of detail; overlay; simplification; vector map;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2010.63
  • Filename
    5456353