DocumentCode
1481590
Title
Efficient Simplification of Large Vector Maps Rendered onto 3D Landscapes
Author
Ling Yang ; Liqiang Zhang ; Jingtao Ma ; Zhizhong Kang ; Lixin Zhang ; Li, Jie
Volume
31
Issue
2
fYear
2011
Firstpage
14
Lastpage
23
Abstract
Real-time rendering of large scale vector maps over terrain surfaces requires displaying substantial numbers of polylines and polygons. The proposed approach simplifies such maps, permitting more efficient rendering and reducing latency in the display and manipulation of a virtual environment.
Keywords
computational geometry; rendering (computer graphics); terrain mapping; virtual reality; 3D landscape; large scale vector maps; polygons; polylines; real-time rendering; terrain surfaces; virtual environment; Environmental management; Geodesy; Geoscience and remote sensing; Large-scale systems; Rendering (computer graphics); Surface topography; Three dimensional displays; Topology; computer graphics; digital elevation models; graphics and multimedia; level of detail; overlay; simplification; vector map;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2010.63
Filename
5456353
Link To Document