Title :
Use computer game to learn Object-Oriented programming in computer science courses
Author :
Yoke Seng Wong ; Yatim, Maizatul Hayati Mohamad ; Wee Hoe Tan
Author_Institution :
Sch. of Comput. & Creative Media, KDU Univ. Coll., Damansara, Malaysia
Abstract :
The purpose of this study is to identify and evaluate how a computer game could be applied as a tool for learning Object-Oriented programming in computer science courses. The study aims to reduce the complexity of learning object-oriented programming for the students and provide efficient object-oriented design learning environment for them.
Keywords :
computer aided instruction; computer games; computer science education; educational courses; object-oriented programming; computer game; computer science courses; object-oriented design learning environment; object-oriented programming; Computational modeling; Computers; Educational institutions; Games; Object oriented modeling; Object oriented programming; computer game; higher education; learning; object-oriented programming; teaching;
Conference_Titel :
Global Engineering Education Conference (EDUCON), 2014 IEEE
Conference_Location :
Istanbul
DOI :
10.1109/EDUCON.2014.6826059