DocumentCode
148165
Title
Use computer game to learn Object-Oriented programming in computer science courses
Author
Yoke Seng Wong ; Yatim, Maizatul Hayati Mohamad ; Wee Hoe Tan
Author_Institution
Sch. of Comput. & Creative Media, KDU Univ. Coll., Damansara, Malaysia
fYear
2014
fDate
3-5 April 2014
Firstpage
9
Lastpage
16
Abstract
The purpose of this study is to identify and evaluate how a computer game could be applied as a tool for learning Object-Oriented programming in computer science courses. The study aims to reduce the complexity of learning object-oriented programming for the students and provide efficient object-oriented design learning environment for them.
Keywords
computer aided instruction; computer games; computer science education; educational courses; object-oriented programming; computer game; computer science courses; object-oriented design learning environment; object-oriented programming; Computational modeling; Computers; Educational institutions; Games; Object oriented modeling; Object oriented programming; computer game; higher education; learning; object-oriented programming; teaching;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2014 IEEE
Conference_Location
Istanbul
Type
conf
DOI
10.1109/EDUCON.2014.6826059
Filename
6826059
Link To Document