DocumentCode
148241
Title
Interactive games for preservation and promotion of sporting movements
Author
O´Connor, Noel E. ; Tisserand, Y. ; Chatzitofis, Anargyros ; Destelle, Francois ; Goenetxea, Jon ; Unzueta, Luis ; Zarpalas, Dimitrios ; Daras, Petros ; Linaza, M. ; Moran, Kieran ; Magnenat Thalmann, N.
Author_Institution
Insight Centre for Data Analytics, Dublin City Univ., Dublin, Ireland
fYear
2014
fDate
1-5 Sept. 2014
Firstpage
351
Lastpage
355
Abstract
In this paper we describe two interactive applications for capturing the motion signatures associated with key skills of traditional sports and games. We first present the case for sport as an important example of intangible cultural heritage. We then explain that sport requires special consideration in terms of digitization for preservation as the key aspects to be digitized are the characteristic movement signatures of such sports. We explain that, given the nature of traditional sporting agencies, this requires low-cost motion capture technology. Furthermore we argue that in order to ensure ongoing preservation, this should be provided via fun interactive gaming scenarios that promote uptake of the sports, particularly among children. We then present two such games that we have developed and illustrate their performance.
Keywords
computer games; history; image motion analysis; sport; virtual reality; characteristic movement signatures; intangible cultural heritage; interactive games; low-cost motion capture technology; motion comparison; motion signature capture; sporting movement preservation; sporting movement promotion; virtual reality; Animation; Cultural differences; Engines; Games; Joints; Three-dimensional displays; Low cost motion capture; digital preservation; motion comparison; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing Conference (EUSIPCO), 2014 Proceedings of the 22nd European
Conference_Location
Lisbon
Type
conf
Filename
6952069
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