DocumentCode
1484026
Title
Two-Stage Monte Carlo Tree Search for Connect6
Author
Yen, Shi-Jim ; Yang, Jung-Kuei
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Dong Hwa Univ., Hualien, Taiwan
Volume
3
Issue
2
fYear
2011
fDate
6/1/2011 12:00:00 AM
Firstpage
100
Lastpage
118
Abstract
Recently, Monte Carlo tree search (MCTS) has become a well-known game search method, and has been successfully applied to many games. This method performs well in solving search trees with numerous branches, such as Go, Havannah, etc. Connect6 is a game involving a search tree with numerous branches, and it is also one of the sudden-death games. This paper thus proposes a new MCTS variant related to Connect6, called two-stage MCTS. The first stage focuses on threat space search (TSS), which is designed to solve the sudden-death problem. For the double-threat TSS in Connect6, this study proposes an algorithm called iterative threat space search (ITSS) which combines normal TSS with conservative threat space search (CTSS). The second stage uses MCTS to estimate the game-theoretic value of the initial position. This stage aims at finding the most promising move. The experimental result shows that two-stage MCTS is considerably more efficient than traditional MCTS on those positions with TSS solution in Connect6. Furthermore, according to Connect6 heuristic knowledge, this paper uses relevance-zone search to accelerate identifying winning and losing moves.
Keywords
Monte Carlo methods; game theory; heuristic programming; iterative methods; tree searching; Connect6; conservative threat space search; double-threat TSS; game search; game-theoretic value; heuristic knowledge; iterative threat space search; losing move; normal TSS; relevance-zone search; sudden-death game; sudden-death problem; two-stage MCTS; two-stage Monte Carlo tree search; winning move; Games; Iterative algorithm; Law; Monte Carlo methods; Search methods; Vegetation; Board games; Connect6; Monte Carlo tree search; conservative TSS; iterative TSS; threat space search;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2011.2134097
Filename
5740585
Link To Document