• DocumentCode
    1484026
  • Title

    Two-Stage Monte Carlo Tree Search for Connect6

  • Author

    Yen, Shi-Jim ; Yang, Jung-Kuei

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Dong Hwa Univ., Hualien, Taiwan
  • Volume
    3
  • Issue
    2
  • fYear
    2011
  • fDate
    6/1/2011 12:00:00 AM
  • Firstpage
    100
  • Lastpage
    118
  • Abstract
    Recently, Monte Carlo tree search (MCTS) has become a well-known game search method, and has been successfully applied to many games. This method performs well in solving search trees with numerous branches, such as Go, Havannah, etc. Connect6 is a game involving a search tree with numerous branches, and it is also one of the sudden-death games. This paper thus proposes a new MCTS variant related to Connect6, called two-stage MCTS. The first stage focuses on threat space search (TSS), which is designed to solve the sudden-death problem. For the double-threat TSS in Connect6, this study proposes an algorithm called iterative threat space search (ITSS) which combines normal TSS with conservative threat space search (CTSS). The second stage uses MCTS to estimate the game-theoretic value of the initial position. This stage aims at finding the most promising move. The experimental result shows that two-stage MCTS is considerably more efficient than traditional MCTS on those positions with TSS solution in Connect6. Furthermore, according to Connect6 heuristic knowledge, this paper uses relevance-zone search to accelerate identifying winning and losing moves.
  • Keywords
    Monte Carlo methods; game theory; heuristic programming; iterative methods; tree searching; Connect6; conservative threat space search; double-threat TSS; game search; game-theoretic value; heuristic knowledge; iterative threat space search; losing move; normal TSS; relevance-zone search; sudden-death game; sudden-death problem; two-stage MCTS; two-stage Monte Carlo tree search; winning move; Games; Iterative algorithm; Law; Monte Carlo methods; Search methods; Vegetation; Board games; Connect6; Monte Carlo tree search; conservative TSS; iterative TSS; threat space search;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2011.2134097
  • Filename
    5740585