DocumentCode
148442
Title
Applying learning analytics to simplify serious games deployment in the classroom
Author
Serrano-Laguna, Angel ; Fernandez-Manjon, Baltasar
Author_Institution
Dept. of Software Eng. & Artificial Intell., Complutense Univ., Madrid, Spain
fYear
2014
fDate
3-5 April 2014
Firstpage
872
Lastpage
877
Abstract
In this paper we present our approach to introduce educational videogames as class exercises in face-to-face education. The main objective is to simplify teachers´ task when using games by providing real-time information of the actual students´ use of the games while in the classroom. The approach is based on defining the educational goals for the exercise/game precisely, designing a game that captures these goals, establishing relations between game interactions and educational goals and finally, create data capturing and visualizations of the relevant information to support the teacher. We applied this approach to a real case study, creating an educational videogame about the XML markup language that substituted the usual exercises in a Web Technologies class. This was tested with 34 computer science students with positive and promising results.
Keywords
XML; computer aided instruction; computer science education; data visualisation; serious games (computing); Web technology class; XML markup language; class exercises; classroom; computer science students; data capturing; data visualization; educational goals; educational videogames; face-to-face education; game interactions; learning analytics; serious game deployment; Concrete; Conferences; Cultural differences; Data visualization; Engineering education; Games; XML; classroom exercises; game based learning; learning analytics; serious games; visualizations;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2014 IEEE
Conference_Location
Istanbul
Type
conf
DOI
10.1109/EDUCON.2014.6826199
Filename
6826199
Link To Document