DocumentCode
1484497
Title
Experience-Driven Procedural Content Generation
Author
Yannakakis, Georgios N. ; Togelius, Julian
Author_Institution
Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
Volume
2
Issue
3
fYear
2011
Firstpage
147
Lastpage
161
Abstract
Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Personalization of user experience via affective and cognitive modeling, coupled with real-time adjustment of the content according to user needs and preferences are important steps toward effective and meaningful PCG. Games, Web 2.0, interface, and software design are among the most popular applications of automated content generation. The paper provides a taxonomy of PCG algorithms and introduces a framework for PCG driven by computational models of user experience. This approach, which we call Experience-Driven Procedural Content Generation (EDPCG), is generic and applicable to various subareas of HCI. We employ games as an example indicative of rich HCI and complex affect elicitation, and demonstrate the approach´s effectiveness via dissimilar successful studies.
Keywords
cognition; computer games; content management; human computer interaction; personal computing; user centred design; Web 2.0; cognitive modeling; experience-driven procedural content generation; games; human-computer interaction design; interface; personalization; software design; user experience; Adaptation model; Behavioral science; Computational modeling; Content distribution networks; Data models; Games; Human computer interaction; User interfaces; Procedural content generation; adaptation; computer games.; personalization; user affect; user experience;
fLanguage
English
Journal_Title
Affective Computing, IEEE Transactions on
Publisher
ieee
ISSN
1949-3045
Type
jour
DOI
10.1109/T-AFFC.2011.6
Filename
5740836
Link To Document