DocumentCode :
14861
Title :
Bayesian Quadratic Network Game Filters
Author :
Eksin, Ceyhun ; Molavi, Pooya ; Ribeiro, Alejandro ; Jadbabaie, A.
Author_Institution :
Dept. of Electr. & Syst. Eng., Univ. of Pennsylvania, Philadelphia, PA, USA
Volume :
62
Issue :
9
fYear :
2014
fDate :
1-May-14
Firstpage :
2250
Lastpage :
2264
Abstract :
A repeated network game where agents have quadratic utilities that depend on information externalities-an unknown underlying state-as well as payoff externalities-the actions of all other agents in the network-is considered. Agents play Bayesian Nash Equilibrium strategies with respect to their beliefs on the state of the world and the actions of all other nodes in the network. These beliefs are refined over subsequent stages based on the observed actions of neighboring peers. This paper introduces the Quadratic Network Game (QNG) filter that agents can run locally to update their beliefs, select corresponding optimal actions, and eventually learn a sufficient statistic of the network´s state. The QNG filter is demonstrated on a Cournot market competition game and a coordination game to implement navigation of an autonomous team.
Keywords :
Bayes methods; filtering theory; game theory; Bayesian Nash equilibrium strategies; Bayesian quadratic network game filters; Cournot market competition game; QNG filter; coordination game; repeated network game; Bayes methods; Biological system modeling; Games; History; Mathematical model; Peer-to-peer computing; Vectors; Repeated Bayesian games; learning in networks; linear quadratic Gaussian games;
fLanguage :
English
Journal_Title :
Signal Processing, IEEE Transactions on
Publisher :
ieee
ISSN :
1053-587X
Type :
jour
DOI :
10.1109/TSP.2014.2309073
Filename :
6750770
Link To Document :
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