Title :
Store-and-Feedforward Adaptive Gaming System for Hand-Finger Motion Tracking in Telerehabilitation
Author :
Lockery, Daniel ; Peters, James F. ; Ramanna, Sheela ; Shay, Barbara L. ; Szturm, Tony
Author_Institution :
Dept. of ECE, Univ. of Manitoba, Winnipeg, MB, Canada
fDate :
5/1/2011 12:00:00 AM
Abstract :
This paper presents a telerehabilitation system that encompasses a webcam and store-and-feedforward adaptive gaming system for tracking finger-hand movement of patients during local and remote therapy sessions. Gaming-event signals and webcam images are recorded as part of a gaming session and then forwarded to an online healthcare content management system (CMS) that separates incoming information into individual patient records. The CMS makes it possible for clinicians to log in remotely and review gathered data using online reports that are provided to help with signal and image analysis using various numerical measures and plotting functions. Signals from a 6 degree-of-freedom magnetic motion tracking system provide a basis for video-game sprite control. The MMT provides a path for motion signals between common objects manipulated by a patient and a computer game. During a therapy session, a webcam that captures images of the hand together with a number of performance metrics provides insight into the quality, efficiency, and skill of a patient.
Keywords :
computer games; content management; image motion analysis; medical image processing; motion measurement; patient rehabilitation; patient treatment; telemedicine; 6 degree-of-freedom magnetic motion tracking; gaming-event signals; hand-finger motion tracking; online healthcare content management system; remote therapy session; store-and-feedforward adaptive gaming system; telerehabilitation; video-game sprite control; webcam images; Content management; Databases; Games; Hardware; Instruments; Software; Tracking; Computational intelligence; content management system; motion tracking; rheumatoid arthritis; telerehabilitation; therapeutic gaming; Adult; Arthritis, Rheumatoid; Fingers; Hand; Humans; Internet; Middle Aged; Monitoring, Ambulatory; Range of Motion, Articular; Rehabilitation; Signal Processing, Computer-Assisted; Telemedicine; Video Games;
Journal_Title :
Information Technology in Biomedicine, IEEE Transactions on
DOI :
10.1109/TITB.2011.2125976