• DocumentCode
    1491500
  • Title

    Play the game [multimedia research]

  • Author

    Nack, Frank

  • Author_Institution
    CWI, Amsterdam
  • Volume
    8
  • Issue
    1
  • fYear
    2001
  • Firstpage
    8
  • Lastpage
    10
  • Abstract
    Children easily cope with the technology and user interfaces of games. For them, digital entertainment is a fact of life, not some futuristic dream. Moreover, their experiences with entertainment technology shape their expectations for digital media-based technology. The author considers why the advances in games and digital entertainment are or seem to be swifter than in multimedia research. It seems that the underlying question behind the development effort is different. In digital entertainment, the customer is king. Developers constantly assess who their customers are and whether their products meet consumers´ needs. Multimedia researchers, however, seem to focus on how to solve a particular problem and ignore the real-world applicability part of the equation. Perhaps we should play computer games more often and put ourselves in the consumers´ seat to find out what is happening out there
  • Keywords
    computer games; entertainment; multimedia computing; computer games; digital entertainment; digital media-based technology; multimedia research; Animation; Bridges; Computer graphics; Economic forecasting; Environmental economics; Hardware; Internet; Local area networks; Power generation economics; Space technology;
  • fLanguage
    English
  • Journal_Title
    MultiMedia, IEEE
  • Publisher
    ieee
  • ISSN
    1070-986X
  • Type

    jour

  • DOI
    10.1109/93.923948
  • Filename
    923948