DocumentCode
1491500
Title
Play the game [multimedia research]
Author
Nack, Frank
Author_Institution
CWI, Amsterdam
Volume
8
Issue
1
fYear
2001
Firstpage
8
Lastpage
10
Abstract
Children easily cope with the technology and user interfaces of games. For them, digital entertainment is a fact of life, not some futuristic dream. Moreover, their experiences with entertainment technology shape their expectations for digital media-based technology. The author considers why the advances in games and digital entertainment are or seem to be swifter than in multimedia research. It seems that the underlying question behind the development effort is different. In digital entertainment, the customer is king. Developers constantly assess who their customers are and whether their products meet consumers´ needs. Multimedia researchers, however, seem to focus on how to solve a particular problem and ignore the real-world applicability part of the equation. Perhaps we should play computer games more often and put ourselves in the consumers´ seat to find out what is happening out there
Keywords
computer games; entertainment; multimedia computing; computer games; digital entertainment; digital media-based technology; multimedia research; Animation; Bridges; Computer graphics; Economic forecasting; Environmental economics; Hardware; Internet; Local area networks; Power generation economics; Space technology;
fLanguage
English
Journal_Title
MultiMedia, IEEE
Publisher
ieee
ISSN
1070-986X
Type
jour
DOI
10.1109/93.923948
Filename
923948
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