• DocumentCode
    1491517
  • Title

    A dead-reckoning technique for streaming virtual human animation

  • Author

    Capin, Tolga K. ; Esmerado, Joaquim ; Thalmann, Daniel

  • Author_Institution
    Comput Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland
  • Volume
    9
  • Issue
    3
  • fYear
    1999
  • fDate
    4/1/1999 12:00:00 AM
  • Firstpage
    411
  • Lastpage
    414
  • Abstract
    In networked virtual environments (NVEs), users are represented by their virtual embodiments. The articulated structure of these embodiments introduces a new complexity in the representation and streaming of animations, especially when the number of participants in the simulation increases. This requires real-time algorithms to decrease the networking overhead. The dead-reckoning technique is a way to reduce the required bit rate, and has been used for simple nonarticulated objects in popular NVE systems. We introduce a dead-reckoning technique for articulated virtual human figures, based on the MPEG-4 body animation specification, using Kalman filtering
  • Keywords
    Kalman filters; computer animation; filtering theory; image representation; video coding; virtual reality; Kalman filtering; MPEG-4 body animation specification; animation representation; articulated structure; articulated virtual human figures; dead-reckoning technique; networked virtual environments; networking overhead reduction; nonarticulated objects; real-time algorithms; simulation; video coding; virtual embodiments; virtual human animation streaming; Bit rate; Dead reckoning; Facial animation; Filtering; Graphics; Humans; Joints; Kalman filters; MPEG 4 Standard; Virtual environment;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/76.754769
  • Filename
    754769