DocumentCode :
1498540
Title :
Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man
Author :
Samothrakis, Spyridon ; Robles, David ; Lucas, Simon
Author_Institution :
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
Volume :
3
Issue :
2
fYear :
2011
fDate :
6/1/2011 12:00:00 AM
Firstpage :
142
Lastpage :
154
Abstract :
We present an application of Monte Carlo tree search (MCTS) for the game of Ms Pac-Man. Contrary to most applications of MCTS to date, Ms Pac-Man requires almost real-time decision making and does not have a natural end state. We approached the problem by performing Monte Carlo tree searches on a five player maxn tree representation of the game with limited tree search depth. We performed a number of experiments using both the MCTS game agents (for pacman and ghosts) and agents used in previous work (for ghosts). Performance-wise, our approach gets excellent scores, outperforming previous non-MCTS opponent approaches to the game by up to two orders of magnitude.
Keywords :
Monte Carlo methods; computer games; decision making; real-time systems; software agents; trees (mathematics); Ms Pac-Man; game agents; max-n Monte Carlo tree search; real-time decision making; tree representation; Approximation methods; Artificial intelligence; Artificial neural networks; Computational intelligence; Computers; Games; Markov processes; Max-n; Monte Carlo; Monte Carlo tree search (MCTS); Pac-Man;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2011.2144597
Filename :
5752830
Link To Document :
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