DocumentCode
1500580
Title
Hierarchical model for real time simulation of virtual human crowds
Author
Musse, Soraia Raupp ; Thalmann, Daniel
Author_Institution
UNISINOS, Univ. do Vale do Rio dos Sinos, Rio Grande do Sul, Brazil
Volume
7
Issue
2
fYear
2001
Firstpage
152
Lastpage
164
Abstract
We describe a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups, and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This autonomy refers to the extent to which the virtual agents are independent of user intervention and also the amount of information needed to simulate crowds. Thus, depending on the complexity of the simulation, simple behaviors can be sufficient to simulate crowds. Otherwise, more complicated behavioral rules can be necessary and, in this case, it can be included in the simulation data in order to improve the realism of the animation. We present three different ways for controlling crowd behaviors: by using innate and scripted behaviors; by defining behavioral rules, using events and reactions; and by providing an external control to guide crowd behaviors in real time. The two main contributions of our approach are: the possibility of increasing the complexity of group/agent behaviors according to the problem to be simulated and the hierarchical structure based on groups to compose a crowd
Keywords
behavioural sciences computing; computer animation; digital simulation; real-time systems; animation; behavioral rules; crowd motion; hierarchical model; real time simulation; virtual agents; virtual human crowds; Animation; Application software; Autonomous agents; Collaboration; Computational modeling; Discrete event simulation; Humans; Virtual environment;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/2945.928167
Filename
928167
Link To Document