DocumentCode :
1500580
Title :
Hierarchical model for real time simulation of virtual human crowds
Author :
Musse, Soraia Raupp ; Thalmann, Daniel
Author_Institution :
UNISINOS, Univ. do Vale do Rio dos Sinos, Rio Grande do Sul, Brazil
Volume :
7
Issue :
2
fYear :
2001
Firstpage :
152
Lastpage :
164
Abstract :
We describe a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups, and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This autonomy refers to the extent to which the virtual agents are independent of user intervention and also the amount of information needed to simulate crowds. Thus, depending on the complexity of the simulation, simple behaviors can be sufficient to simulate crowds. Otherwise, more complicated behavioral rules can be necessary and, in this case, it can be included in the simulation data in order to improve the realism of the animation. We present three different ways for controlling crowd behaviors: by using innate and scripted behaviors; by defining behavioral rules, using events and reactions; and by providing an external control to guide crowd behaviors in real time. The two main contributions of our approach are: the possibility of increasing the complexity of group/agent behaviors according to the problem to be simulated and the hierarchical structure based on groups to compose a crowd
Keywords :
behavioural sciences computing; computer animation; digital simulation; real-time systems; animation; behavioral rules; crowd motion; hierarchical model; real time simulation; virtual agents; virtual human crowds; Animation; Application software; Autonomous agents; Collaboration; Computational modeling; Discrete event simulation; Humans; Virtual environment;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.928167
Filename :
928167
Link To Document :
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