DocumentCode
150091
Title
An implementation of post processing technique in 3D graphics
Author
Pathak, Saket Kumar ; Choudhary, Alok
Author_Institution
Amity Univ., Noida, India
fYear
2014
fDate
5-7 March 2014
Firstpage
85
Lastpage
88
Abstract
The role of Post processing in real -time rendering is popular these days in 3D graphics. The photo-realistic images and the respective dynamic rendering are needed within application. Here in this paper we are discussing all the rendering pipeline, pros and cons to the post processing techniques as well as the rendering result that we can generate using these all. The effect as Fog, Motion-Blur, Ping-Pong Texturing has quite effective result over GPU (Graphical Processing Unit) these days. We will discuss the overall phenomenon to achieve these effects within different topics.
Keywords
graphics processing units; rendering (computer graphics); 3D graphics; GPU; dynamic rendering; fog effect; graphical processing unit; motion-blur effect; photo-realistic images; ping-pong texturing effect; post processing technique; realtime rendering; rendering pipeline; Graphics processing units; Image color analysis; Pipelines; Programming; Rendering (computer graphics); Three-dimensional displays; accumulation-buffer techniques; compositing techniques; forward-mapped z-buffer techniques; frame buffer object; pixel transfer operation; primitive assembly; ray-tracing techniques; reverse-mapped z-buffer techniques; texture memory;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing for Sustainable Global Development (INDIACom), 2014 International Conference on
Conference_Location
New Delhi
Print_ISBN
978-93-80544-10-6
Type
conf
DOI
10.1109/IndiaCom.2014.6828077
Filename
6828077
Link To Document