• DocumentCode
    150091
  • Title

    An implementation of post processing technique in 3D graphics

  • Author

    Pathak, Saket Kumar ; Choudhary, Alok

  • Author_Institution
    Amity Univ., Noida, India
  • fYear
    2014
  • fDate
    5-7 March 2014
  • Firstpage
    85
  • Lastpage
    88
  • Abstract
    The role of Post processing in real -time rendering is popular these days in 3D graphics. The photo-realistic images and the respective dynamic rendering are needed within application. Here in this paper we are discussing all the rendering pipeline, pros and cons to the post processing techniques as well as the rendering result that we can generate using these all. The effect as Fog, Motion-Blur, Ping-Pong Texturing has quite effective result over GPU (Graphical Processing Unit) these days. We will discuss the overall phenomenon to achieve these effects within different topics.
  • Keywords
    graphics processing units; rendering (computer graphics); 3D graphics; GPU; dynamic rendering; fog effect; graphical processing unit; motion-blur effect; photo-realistic images; ping-pong texturing effect; post processing technique; realtime rendering; rendering pipeline; Graphics processing units; Image color analysis; Pipelines; Programming; Rendering (computer graphics); Three-dimensional displays; accumulation-buffer techniques; compositing techniques; forward-mapped z-buffer techniques; frame buffer object; pixel transfer operation; primitive assembly; ray-tracing techniques; reverse-mapped z-buffer techniques; texture memory;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computing for Sustainable Global Development (INDIACom), 2014 International Conference on
  • Conference_Location
    New Delhi
  • Print_ISBN
    978-93-80544-10-6
  • Type

    conf

  • DOI
    10.1109/IndiaCom.2014.6828077
  • Filename
    6828077