• DocumentCode
    1501514
  • Title

    Planning-Based Narrative Generation in Simulated Game Universes

  • Author

    Chang, Hsueh-Min ; Soo, Von-Wun

  • Author_Institution
    Nat. Tsing Hua Univ., Hsinchu, Taiwan
  • Volume
    1
  • Issue
    3
  • fYear
    2009
  • Firstpage
    200
  • Lastpage
    213
  • Abstract
    An agent-based social simulation is one way to add a story to simulated game universes within the game mechanics while preserving the autonomy of nonplay characters (NPCs). In this paper, we add a social reasoning element behind NPC actions to make their plans more story like. An AI planner is developed to combine plan search and logic inference about others´ minds. An NPC agent equipped with the planner uses actions to change others´ minds, and uses such mental changes to achieve its goal. We review the question of whether stories do arise from agent-based simulations by examining actual narrative segments generated by our NPC agents, and by an experimental exploration of the frequencies and lengths of narrative segments. A story facilitator, named divine intervention operator service (DIOS), makes stories happen when they are impossible via on-the-fly adjustment of character personalities.
  • Keywords
    computer games; digital simulation; formal logic; inference mechanisms; multi-agent systems; planning (artificial intelligence); agent-based social simulation; divine intervention operator service; game mechanics; game universe simulation; logic inference; nonplay character; plan search; planning-based narrative generation; story facilitator; Artificial intelligence; games; simulation;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2009.2034638
  • Filename
    5288605