• DocumentCode
    1506525
  • Title

    Tennis Real Play

  • Author

    Lai, Jui-Hsin ; Chen, Chieh-Li ; Wu, Po-Chen ; Kao, Chieh-Chi ; Hu, Min-Chun ; Chien, Shao-Yi

  • Author_Institution
    Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
  • Volume
    14
  • Issue
    6
  • fYear
    2012
  • Firstpage
    1602
  • Lastpage
    1617
  • Abstract
    Tennis Real Play (TRP) is an interactive tennis game system constructed with models extracted from videos of real matches. The key techniques proposed for TRP include player modeling and video-based player/court rendering. For player model creation, we propose the process for database normalization and the behavioral transition model of tennis players, which might be a good alternative for motion capture in the conventional video games. For player/court rendering, we propose the framework for rendering vivid game characters and providing the real-time ability. We can say that image-based rendering leads to a more interactive and realistic rendering. Experiments show that video games with vivid viewing effects and characteristic players can be generated from match videos without much user intervention. Because the player model can adequately record the ability and condition of a player in the real world, it can then be used to roughly predict the results of real tennis matches in the next days. The results of a user study reveal that subjects like the increased interaction, immersive experience, and enjoyment from playing TRP.
  • Keywords
    computer games; interactive systems; rendering (computer graphics); sport; video signal processing; TRP; behavioral transition model; court rendering; database normalization; image-based rendering; interactive rendering; interactive tennis game system; match videos; motion capture; player model creation; player modeling; real matches; real-time ability; realistic rendering; tennis real play; video-based player; vivid game characters; Cameras; Databases; Games; Predictive models; Rendering (computer graphics); Trajectory; Videos; Image-based rendering; sports game; tennis video; video rendering; video-based rendering; wiimote control;
  • fLanguage
    English
  • Journal_Title
    Multimedia, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1520-9210
  • Type

    jour

  • DOI
    10.1109/TMM.2012.2197190
  • Filename
    6193214