DocumentCode
1507729
Title
Elegance in Game Design
Author
Browne, Cameron
Author_Institution
Dept. of Comput., Comput. Creativity Group, Imperial Coll. London, London, UK
Volume
4
Issue
3
fYear
2012
Firstpage
229
Lastpage
240
Abstract
This paper explores notions of elegance and shibui in combinatorial game design, and describes simple computational models for their estimation. Elegance is related to a game´s simplicity, clarity, and efficiency, while shibui is a more complex concept from Japanese aesthetics that also incorporates depth. These provide new metrics for quantifying and categorizing games that are largely independent of existing measurements such as tractability and quality. Relevant ideas from Western and Eastern aesthetics are introduced, the meaning of elegance and shibui in combinatorial games is examined, and methods for estimating these values empirically are derived from complexity analyses. Elegance and shibui scores are calculated for a number of example games, for comparison. Preliminary results indicate shibui estimates to be more reliable than elegance estimates.
Keywords
combinatorial mathematics; computational complexity; game theory; Japanese aesthetics; combinatorial game design; complexity analyses; computational models; eastern aesthetics; elegance estimates; game design; shibui; western aesthetics; Art; Complexity theory; Computational modeling; Games; Humans; Measurement; Uncertainty; Combinatorial game; computational aesthetics; elegance; game complexity; game design; shibui;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2012.2197621
Filename
6194295
Link To Document