• DocumentCode
    1507729
  • Title

    Elegance in Game Design

  • Author

    Browne, Cameron

  • Author_Institution
    Dept. of Comput., Comput. Creativity Group, Imperial Coll. London, London, UK
  • Volume
    4
  • Issue
    3
  • fYear
    2012
  • Firstpage
    229
  • Lastpage
    240
  • Abstract
    This paper explores notions of elegance and shibui in combinatorial game design, and describes simple computational models for their estimation. Elegance is related to a game´s simplicity, clarity, and efficiency, while shibui is a more complex concept from Japanese aesthetics that also incorporates depth. These provide new metrics for quantifying and categorizing games that are largely independent of existing measurements such as tractability and quality. Relevant ideas from Western and Eastern aesthetics are introduced, the meaning of elegance and shibui in combinatorial games is examined, and methods for estimating these values empirically are derived from complexity analyses. Elegance and shibui scores are calculated for a number of example games, for comparison. Preliminary results indicate shibui estimates to be more reliable than elegance estimates.
  • Keywords
    combinatorial mathematics; computational complexity; game theory; Japanese aesthetics; combinatorial game design; complexity analyses; computational models; eastern aesthetics; elegance estimates; game design; shibui; western aesthetics; Art; Complexity theory; Computational modeling; Games; Humans; Measurement; Uncertainty; Combinatorial game; computational aesthetics; elegance; game complexity; game design; shibui;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2197621
  • Filename
    6194295