DocumentCode
1508187
Title
Channeling the data flood
Author
Roehle, Bernie
Author_Institution
Dept. of Electr. & Comput. Eng., Waterloo Univ., Ont., Canada
Volume
34
Issue
3
fYear
1997
fDate
3/1/1997 12:00:00 AM
Firstpage
32
Lastpage
38
Abstract
The distributed virtual environment (DVE) can provide a simulated environment in which two or more participants interact with each other and with their surroundings. In working with this software, users face great technological problems, of which the biggest are: managing the enormous data loads involved; negotiating the interplay of all the virtual objects, including the virtual people; and creating the most efficient network topologies possible for users´ machines. At the network level, each occupant of a DVE system uses a computer that is connected to a local- or wide-area network (LAN or WAN), which provides information on the changing state of the virtual environment and its contents. The paper discusses the design of a distributed virtual environment and the use of the Internet
Keywords
Internet; data handling; distributed processing; interactive systems; virtual reality; Internet; LAN; WAN; data flood; data management; distributed virtual environment; interactive system; local-area network; network topologies; simulated environment; virtual objects; virtual people; wide-area network; Avatars; Bandwidth; Communication system software; Computer networks; Delay; Distributed computing; Floods; Software maintenance; Virtual environment; Wide area networks;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/6.576006
Filename
576006
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