• DocumentCode
    1508187
  • Title

    Channeling the data flood

  • Author

    Roehle, Bernie

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Waterloo Univ., Ont., Canada
  • Volume
    34
  • Issue
    3
  • fYear
    1997
  • fDate
    3/1/1997 12:00:00 AM
  • Firstpage
    32
  • Lastpage
    38
  • Abstract
    The distributed virtual environment (DVE) can provide a simulated environment in which two or more participants interact with each other and with their surroundings. In working with this software, users face great technological problems, of which the biggest are: managing the enormous data loads involved; negotiating the interplay of all the virtual objects, including the virtual people; and creating the most efficient network topologies possible for users´ machines. At the network level, each occupant of a DVE system uses a computer that is connected to a local- or wide-area network (LAN or WAN), which provides information on the changing state of the virtual environment and its contents. The paper discusses the design of a distributed virtual environment and the use of the Internet
  • Keywords
    Internet; data handling; distributed processing; interactive systems; virtual reality; Internet; LAN; WAN; data flood; data management; distributed virtual environment; interactive system; local-area network; network topologies; simulated environment; virtual objects; virtual people; wide-area network; Avatars; Bandwidth; Communication system software; Computer networks; Delay; Distributed computing; Floods; Software maintenance; Virtual environment; Wide area networks;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/6.576006
  • Filename
    576006