• DocumentCode
    1508197
  • Title

    The sound dimension

  • Author

    Anderson, David B. ; Casey, Michael A.

  • Author_Institution
    Mitsubishi Electric. Corp., MERL Res. Lab., Cambridge, MA, USA
  • Volume
    34
  • Issue
    3
  • fYear
    1997
  • fDate
    3/1/1997 12:00:00 AM
  • Firstpage
    46
  • Lastpage
    50
  • Abstract
    Although the spotlight of virtual reality research has been on providing views of simulated scenes and objects, some researchers have chosen to study how to fool other senses: hearing, touch, and even smell, into perceiving what is not there. They have good reason: the virtual environments that are best at stimulating multiple senses are also best at evoking a feeling of presence and immersion. Next to sight, hearing is the sense on which people rely the most. So sounds, too, can play an extremely critical role in a distributed virtual environment (DVE). The virtual reality (VR) experience is more satisfying when sound adds to or reinforces other DVE information. The paper discusses the variety of sound in VR systems and considers the selection of software and hardware for these uses of audio in DVE systems
  • Keywords
    acoustic signal processing; distributed processing; software selection; user interfaces; virtual reality; audio; distributed virtual environment; hardware selection; hearing; multiple senses; research; simulated scenes; smell; software selection; sound; touch; virtual reality; Acoustic noise; Acoustic testing; Ear; Feedback; Graphics; Microphones; Music; Rendering (computer graphics); Virtual environment; Virtual reality;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/6.576008
  • Filename
    576008