DocumentCode
1508197
Title
The sound dimension
Author
Anderson, David B. ; Casey, Michael A.
Author_Institution
Mitsubishi Electric. Corp., MERL Res. Lab., Cambridge, MA, USA
Volume
34
Issue
3
fYear
1997
fDate
3/1/1997 12:00:00 AM
Firstpage
46
Lastpage
50
Abstract
Although the spotlight of virtual reality research has been on providing views of simulated scenes and objects, some researchers have chosen to study how to fool other senses: hearing, touch, and even smell, into perceiving what is not there. They have good reason: the virtual environments that are best at stimulating multiple senses are also best at evoking a feeling of presence and immersion. Next to sight, hearing is the sense on which people rely the most. So sounds, too, can play an extremely critical role in a distributed virtual environment (DVE). The virtual reality (VR) experience is more satisfying when sound adds to or reinforces other DVE information. The paper discusses the variety of sound in VR systems and considers the selection of software and hardware for these uses of audio in DVE systems
Keywords
acoustic signal processing; distributed processing; software selection; user interfaces; virtual reality; audio; distributed virtual environment; hardware selection; hearing; multiple senses; research; simulated scenes; smell; software selection; sound; touch; virtual reality; Acoustic noise; Acoustic testing; Ear; Feedback; Graphics; Microphones; Music; Rendering (computer graphics); Virtual environment; Virtual reality;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/6.576008
Filename
576008
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