• DocumentCode
    1508392
  • Title

    Learning in multilevel games with incomplete information. I

  • Author

    Billard, Edward ; Lakshmivarahan, S.

  • Author_Institution
    Dept. of Math. & Comput. Sci., California State Univ., Hayward, CA, USA
  • Volume
    29
  • Issue
    3
  • fYear
    1999
  • fDate
    6/1/1999 12:00:00 AM
  • Firstpage
    329
  • Lastpage
    339
  • Abstract
    A model is presented of learning automata playing stochastic games at two levels. The high level represents the choice of the game environment and corresponds to a group decision. The low level represents the choice of action within the selected game environment. Both of these decision processes are affected by delays in the information state due to inherent latencies or to the delayed broadcast of state changes. Analysis of the intrinsic properties of this Markov process is presented along with simulated iterative behavior and expected iterative behavior. The results show that simulation agrees with expected behavior for small step lengths in the iterative map. A Feigenbaum diagram and numerical computation of the Lyapunov exponents show that, for very small penalty parameters, the system exhibits chaotic behavior
  • Keywords
    Lyapunov methods; chaos; cooperative systems; distributed decision making; learning automata; stochastic games; Feigenbaum diagram; Markov process; chaotic behavior; group decision; learning automata; state changes; stochastic games; Chaos; Computational modeling; Decision making; Delay; Ecosystems; Game theory; Learning automata; Markov processes; Stochastic processes; Stochastic systems;
  • fLanguage
    English
  • Journal_Title
    Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1083-4419
  • Type

    jour

  • DOI
    10.1109/3477.764864
  • Filename
    764864