DocumentCode
1508392
Title
Learning in multilevel games with incomplete information. I
Author
Billard, Edward ; Lakshmivarahan, S.
Author_Institution
Dept. of Math. & Comput. Sci., California State Univ., Hayward, CA, USA
Volume
29
Issue
3
fYear
1999
fDate
6/1/1999 12:00:00 AM
Firstpage
329
Lastpage
339
Abstract
A model is presented of learning automata playing stochastic games at two levels. The high level represents the choice of the game environment and corresponds to a group decision. The low level represents the choice of action within the selected game environment. Both of these decision processes are affected by delays in the information state due to inherent latencies or to the delayed broadcast of state changes. Analysis of the intrinsic properties of this Markov process is presented along with simulated iterative behavior and expected iterative behavior. The results show that simulation agrees with expected behavior for small step lengths in the iterative map. A Feigenbaum diagram and numerical computation of the Lyapunov exponents show that, for very small penalty parameters, the system exhibits chaotic behavior
Keywords
Lyapunov methods; chaos; cooperative systems; distributed decision making; learning automata; stochastic games; Feigenbaum diagram; Markov process; chaotic behavior; group decision; learning automata; state changes; stochastic games; Chaos; Computational modeling; Decision making; Delay; Ecosystems; Game theory; Learning automata; Markov processes; Stochastic processes; Stochastic systems;
fLanguage
English
Journal_Title
Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on
Publisher
ieee
ISSN
1083-4419
Type
jour
DOI
10.1109/3477.764864
Filename
764864
Link To Document