DocumentCode
1514168
Title
OCME: Out-of-Core Mesh Editing Made Practical
Author
Ganovelli, Fabio ; Scopigno, R.
Volume
32
Issue
3
fYear
2012
Firstpage
46
Lastpage
58
Abstract
OCME (Out-of-Core Mesh Editing) comprises a novel data structure and related algorithms for out-of-core editing of large meshes. Triangles are inserted in a multigrid on the basis of their size in average constant time. OCME maintains no explicit hierarchy, so inserting, modifying, or deleting data doesn´t require costly refitting.
Keywords
computational geometry; data structures; mesh generation; solid modelling; OCME; average constant time; data deletion; data insertion; data modification; data structure; multigrid; out-of-core mesh editing; triangle insertion; Data models; Data structures; Geometry; Image color analysis; Multimedia communication; Rendering (computer graphics); Three dimensional displays; 3D scanning; OCME; Out-of-Core Mesh Editing; computer graphics; graphics and multimedia; multiresolution techniques;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2011.49
Filename
5765902
Link To Document