• DocumentCode
    151558
  • Title

    Efficient spherical high dynamic range imaging for image-based virtual environments

  • Author

    Fanping Zhou ; Jochen Lang

  • Author_Institution
    EECS, Univ. of Ottawa, Ottawa, ON, Canada
  • fYear
    2014
  • fDate
    10-11 Oct. 2014
  • Firstpage
    124
  • Lastpage
    129
  • Abstract
    Most high dynamic range (HDR) imaging techniques generate HDR radiance maps from exposure bracketed low dynamic range (LDR) images captured with a stationary camera. We propose a novel general framework for spherical HDR imaging for image-based virtual environments from a moving camera. The framework is composed of three major stages: calibration and alignment, spherical stereo matching and HDR composition. In the first stage, camera poses are found and spherical images are rotationally aligned. In the second stage, disparity maps are calculated with a spherical stereo vision toolkit. In the third stage, spherical images are warped from neighboring views to a target view based on enhanced disparity maps, and a spherical HDR radiance map is obtained from the warped exposure bracket. Our method is efficient because we generate a spherical HDR image for each of the viewpoints of the LDR images. We demonstrate our framework on indoor and outdoor scenes and compare our results with two recent state-of-the-art HDR imaging methods.
  • Keywords
    brightness; calibration; cameras; image matching; pose estimation; stereo image processing; HDR composition; alignment stage; calibration stage; camera pose; disparity maps; exposure bracketed low dynamic range images; image-based virtual environments; indoor scenes; moving camera; outdoor scenes; spherical HDR radiance map; spherical high dynamic range imaging; spherical image warping; spherical stereo matching; spherical stereo vision toolkit; Calibration; Cameras; Dynamic range; Optical imaging; Spatiotemporal phenomena; Virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic, Audio and Visual Environments and Games (HAVE), 2014 IEEE International Symposium on
  • Conference_Location
    Richardson, TX
  • Print_ISBN
    978-1-4799-5963-1
  • Type

    conf

  • DOI
    10.1109/HAVE.2014.6954343
  • Filename
    6954343