DocumentCode :
1518416
Title :
Fast and accurate texture placement
Author :
Shirman, Leon ; Kamen, Yakov
Author_Institution :
S-MOS Syst., San Jose, CA, USA
Volume :
17
Issue :
1
fYear :
1997
Firstpage :
60
Lastpage :
66
Abstract :
Mapping from parameter space to texture space separates textures from objects, enabling control of textured images without modifying the object or texture. Although conceptually straightforward, γ-mapping turns out to be very useful in practical texture mapping implementation. It logically separates the texture from the object and makes the texture mapping process flexible and easier to use. By modifying the γ-mapping, texture placement on the object is efficiently controlled without modifying either the texture image or the underlying geometry. We concentrate on efficiency issues related to γ-mapping, as well as its practical applications to parametric surfaces
Keywords :
computational geometry; computer graphics; image texture; splines (mathematics); surface fitting; γ-mapping; NURBS; geometry; image texture; parameter space; parametric surfaces; texture mapping implementation; texture placement; texture space; Equations; Error analysis; Error correction; Geometry; Interpolation; Mathematical model; Pixel; Spline; Surface reconstruction; Surface topography;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.576859
Filename :
576859
Link To Document :
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