DocumentCode
1521389
Title
A games approach to system interface design
Author
Casey, B.E.
Author_Institution
IBM, Kingston, NY, USA
Issue
4
fYear
1986
Firstpage
65
Lastpage
71
Abstract
Computer adventure games and operating systems have something in common: each presents to its players or users alien worlds that they can explore. The major difference between games and operating systems is in the way they communicate with people; operating systems tend to communicate poorly, while adventure games communicate so well that players need minimal introductory or reference documentation. What is it about adventure games that fosters ease of use? How might those techniques be applied to the design of operating system interfaces? The author offers answers for both questions.
Keywords
operating systems (computers); user interfaces; adventure games; operating system interfaces?; operating systems; system interface design; Buildings; Computers; Games; Graphics; Libraries; Operating systems; Syntactics;
fLanguage
English
Journal_Title
Professional Communication, IEEE Transactions on
Publisher
ieee
ISSN
0361-1434
Type
jour
DOI
10.1109/TPC.1986.6448992
Filename
6448992
Link To Document