• DocumentCode
    1521389
  • Title

    A games approach to system interface design

  • Author

    Casey, B.E.

  • Author_Institution
    IBM, Kingston, NY, USA
  • Issue
    4
  • fYear
    1986
  • Firstpage
    65
  • Lastpage
    71
  • Abstract
    Computer adventure games and operating systems have something in common: each presents to its players or users alien worlds that they can explore. The major difference between games and operating systems is in the way they communicate with people; operating systems tend to communicate poorly, while adventure games communicate so well that players need minimal introductory or reference documentation. What is it about adventure games that fosters ease of use? How might those techniques be applied to the design of operating system interfaces? The author offers answers for both questions.
  • Keywords
    operating systems (computers); user interfaces; adventure games; operating system interfaces?; operating systems; system interface design; Buildings; Computers; Games; Graphics; Libraries; Operating systems; Syntactics;
  • fLanguage
    English
  • Journal_Title
    Professional Communication, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0361-1434
  • Type

    jour

  • DOI
    10.1109/TPC.1986.6448992
  • Filename
    6448992