DocumentCode :
1523805
Title :
Sphere-to-sphere collision estimation of virtual objects to arbitrarily-shaped real objects for augmented reality
Author :
Lee, Daewoo ; Lee, Suk Gyu ; Kim, W.M. ; Lee, Y.J.
Author_Institution :
Coll. of Liberal Arts, Kyung Hee Univ., Yongin, South Korea
Volume :
46
Issue :
13
fYear :
2010
Firstpage :
915
Lastpage :
916
Abstract :
A novel estimation of the collision response between a virtual object and an arbitrarily-shaped real object is presented. By analysing the collision regions, the boundary of the arbitrarily-shaped object is approximated as a sphere for simplicity, and then the collision responds as a sphere-to-sphere collision. Simulations between segmented hand regions and virtual balls show that the proposed method is more appropriate than other methods for augmented reality and serious games, because the motion of real objects can be directly applied.
Keywords :
augmented reality; arbitrarily-shaped real objects; augmented reality; segmented hand regions; serious games; sphere-to-sphere collision estimation; virtual balls; virtual object;
fLanguage :
English
Journal_Title :
Electronics Letters
Publisher :
iet
ISSN :
0013-5194
Type :
jour
DOI :
10.1049/el.2010.0471
Filename :
5493529
Link To Document :
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